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Sunday, September 19, 2010

Shusaku Game 5 - Part 3

Are you ready for a riveting finale? This is a good game and it is about to get very complicated so lets dive in. As always you may want to start at the beginning if you're just getting here or go to Part 2 of the game review. Shusaku is black and has taken 3 stones against his opponent.

Figure 1
154 - 176

White just played the stone at B12 which is a very large point but it leaves some serious flaws in white's shape in the lower right. Black starts his attack at 54 using a hane to reduce white's eye space. Using the aji of the stone at P7 he plays a very sharp sequence that threatens to kill the corner through 68. The price of this is the capture at 69 which black blocks at 70 but then, after exchanging 71 for 72 white initiates a ko with 73. If white can escape and get a couple of extra liberties he can kill the three stones at 60, 64 and 66 so the ko is very urgent for both sides. White 71 is actually another incredibly sharp move because without it black would have the option of crawling along the first line with 70 and linking up with the stone at K2. While this is a fairly crude way of playing it does kill the corner with almost no compensation for white. Black takes the ko and then white makes his best ko threat at 75. Black ignores this threat and captures the corner group with 76. Black has seemingly scored a major success but the threat at 75 is incredibly severe, putting the life of the large black group in the lower left into doubt. 

Figure 2
177 - 200
189 at 84
191, 194, 197, 200 Take Ko

White follows up on his threat with 77 and Shusaku strikes at the corner first pushing at 78 and then striking underneath with 80. This allows him to set up a second eye (the first is at E4) via a ko through 90. White captures the ko and black starts with a local threat at 92 which would allow him to connect to the outside. White makes an internal theat of his own and plays 95, aiming at black's other eye. Black has to respond and with 97 white retakes the ko. Black turns to the wealth of ko threats he has against the large line of white stones along the top. Finally black retakes the ko with 200.

Figure 3
201 - 212
3, 6, 9 Take Ko
11 Fills Ko at D2

White continues threatening the other black eye while black keeps threatening the stones up top. The the value of 4 is greater than 10 which is why white keeps resisting for an extra move after 4. When black plays 10 white finishes off the ko, and the large black group, on the bottom. This allows black to wedge at 12 and capture the white stones along the top. While this is not as big as black's capture black also had to give up the lower right corner to set up the attack in the lower left. The value of the lower right and top is very close to the value of the large black group in the lower left. It is rare to see so many large scale captures but this is a particularly violent game.

Figure 4
213 - 233

White starts with some sente reducing moves with 13 through 23. Sente profit taken he plays the largest point available at 25. Black does the same by taking the large gote point at 26. Large at this stage of the endgame is fairly relative as 25 and 26 are worth only about 3 or 4 points. This gives white the chance to play some more forcing moves with 27 through 31. If white had played 27 etc. before stopping to play 25 black might have played around 25 himself instead of answering 27. This game is very close so both players are battling over every point. Finally white makes a gote play at 33 to secure a handful of points on the right side.

Figure 5
234 - 271

This is the rest of the endgame. Shusaku makes some sente plays of his own with 34, 36 and 38 before connecting with 40. White pushes with 41 and then captures a stone in the upper left center with 43. You know the game is almost over when players are making two point gote plays. Black makes some sente moves with 44 in the lower right and then 46 (which threatens a follow up at 47 which is why white defends) and 48 on the left side before defending his center area with 50. We have another series of small reductions with white 51, 53, and then the capture at 55 which black has to respond to or white will enclose another point by playing at 56 himself. From that position further reductions are possible at N1, O1, etc. so black wisely plays 56 right away. From here both players are pretty much grinding out one point plays all over the board.

Finally black plays at 70, reducing white's potential territory by one point and white defends at 71. The game is over and black leads by a single point. Truly a difficult game but the most amazing thing is that this is the work of an eleven year old in 1840. Today there are many young players with terrifying strength but this boy had no access to Go Academies like there are today throughout Japan, China and Korea let alone the wealth of modern analysis that has happened in the last 70 years since the shin-fuseki movement started by Go Seigen and Kitani Minoru. Anyway, I hope you enjoyed this game review, keep practicing and have fun!

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